private void OnGameOverlayActivated(GameOverlayActivated_t a_callback) { if (a_callback.m_bActive == 0) { this.RequestSteamInventory(); } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { OnOverlayActivated(); } }
// Token: 0x0600174C RID: 5964 RVA: 0x000869AA File Offset: 0x00084DAA private void onGameOverlayActivated(GameOverlayActivated_t callback) { if (callback.m_bActive == 0) { this.refreshInventory(); } }
void OnSteamGameOverlay(GameOverlayActivated_t callback) { if (callback.m_bActive != 0 && GlobalVariables.Instance.GameState == GameStateEnum.Playing) { PauseResumeGame(); } }
private static void OnOverlayActivated(GameOverlayActivated_t callback) { OverlayActive.Value = callback.m_bActive != 0; if (!OverlayActive) { _overlayTimer = 0.2f; } }
static void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive == 1) { if (overlordReference.getGameState() == Game1.GameState.Game) { overlordReference.getGameClass().Pause(); } } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { Debug.Log("Steam Overlay has been activated"); } else { Debug.Log("Steam Overlay has been closed"); } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { Debug.Log("Steam overlay is open"); } else { Debug.Log("Steam overlay is closed"); } }
void OpenSteamOverlay(GameOverlayActivated_t overlay) { if (overlay.m_bActive != 0) { Time.timeScale = 0f; } else { Time.timeScale = 1f; } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { Time.timeScale = 0; } else { Time.timeScale = 1; } }
// Token: 0x06000780 RID: 1920 RVA: 0x000A654C File Offset: 0x000A474C public static void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (SteamHelper.active) { if (pCallback.m_bActive != 0) { Game1.paused = !Game1.IsMultiplayer; return; } Game1.paused = false; } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (this.active) { if (pCallback.m_bActive != 0) { Game1.paused = !Game1.IsMultiplayer; return; } Game1.paused = false; } }
private void OnGameOverlayActivated(GameOverlayActivated_t dfghbnjnm) { if (dfghbnjnm.m_bActive != 0) { Debug.Log("yes"); FindObjectOfType <Player>().TakeDamage(3000f, transform); } else { Debug.Log("Yes(no)"); } }
private static void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive == 0) { // GameOverlay is not active. SteamOverlayActive = false; } else { // GameOverlay is active. SteamOverlayActive = true; } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { result.Value = false; Fsm.Event(active); } else { result.Value = true; Fsm.Event(notActive); } }
private void onGameOverlayActivated(GameOverlayActivated_t pCallback) { if (active) { if (pCallback.m_bActive != 0) { Game1.paused = ((!Game1.IsMultiplayer) ? true : false); } else { Game1.paused = false; } } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (!this.active) { return; } if ((int)pCallback.m_bActive != 0) { Game1.paused = !Game1.IsMultiplayer; } else { Game1.paused = false; } }
void OverlayActivate(GameOverlayActivated_t overlayAct) { if (overlayAct.m_bActive != 0) { //activated overlayOpen = true; } else { //deactivated overlayOpen = false; } //overlay was toggled overlayToggle = true; }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { Debug.Log("Steam Overlay has been activated"); // ManagerPause.Pause = true; } else { Debug.Log("Steam Overlay has been closed"); // ManagerPause.Pause = false; } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { if (pCallback.m_bActive != 0) { if (SteamManager.Initialized) { if (!ManagerPause.Pause) { if (backHud.Callback != null) { backHud.Callback(); } } } Debug.LogError("Steam Overlay has been activated"); Cursor.visible = true; } else { Debug.LogError("Steam Overlay has been closed"); } }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { ActivateMenu(); }
// Token: 0x0600862E RID: 34350 RVA: 0x002EFD34 File Offset: 0x002EDF34 private void ICJIHLEJMDB(GameOverlayActivated_t IAFAANLMOAG) { if (IAFAANLMOAG.m_bActive != 0) { } }
// Token: 0x060085F5 RID: 34293 RVA: 0x002EFD34 File Offset: 0x002EDF34 private void MLLFDFFJDFA(GameOverlayActivated_t IAFAANLMOAG) { if (IAFAANLMOAG.m_bActive != 0) { } }
// Token: 0x06008610 RID: 34320 RVA: 0x002EFD34 File Offset: 0x002EDF34 private void MIFCCDEFKNN(GameOverlayActivated_t IAFAANLMOAG) { if (IAFAANLMOAG.m_bActive != 0) { } }
void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { Debug.Log("[" + GameOverlayActivated_t.k_iCallback + " - GameOverlayActivated] - " + pCallback.m_bActive); }
private void OnGameOverlayActivated(GameOverlayActivated_t pCallback) { bSteamOverlayActive = (pCallback.m_bActive == 1); Debug.Log("Steam overlay active " + pCallback.m_bActive); }
public void OnOverlayActivated(GameOverlayActivated_t result) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) Main.instance.IsMouseVisible = (result.m_bActive == 1); }
static void onOverlay(GameOverlayActivated_t t) { Log.trace("Steam overlay toggled."); }
public void OnOverlayActivated(GameOverlayActivated_t result) { Main.instance.IsMouseVisible = result.m_bActive == 1; }
// Token: 0x0600863C RID: 34364 RVA: 0x002EFD34 File Offset: 0x002EDF34 private void EHDLHBEEHFB(GameOverlayActivated_t IAFAANLMOAG) { if (IAFAANLMOAG.m_bActive != 0) { } }