public void GameOver() { SimpleSoundManager.Instance.StopBGM(); m_isFixedSlime = true; //スコア計算 var score = GameManager.Instance.CalcScore(GameManager.Instance.stageNo, mainSlime.level, m_slimeNum); if (SaveManager.Instance.saveData.userData.highScore < score) { SaveManager.Instance.saveData.userData.highScore = score; } m_gameOverUI.gameObject.SetActive(true); m_gameOverUI.ShowGameOverUI(m_slimeType, GameManager.Instance.stageNo, m_slimeNum, score); m_isGameOver = true; }
public void OnGameOver() { Time.timeScale = 0; gameOverUI.ShowGameOverUI((int)score); }