public void GameOver(bool forceDead = false) { GlobalManager.Ui.GameOver(); if (invDamage && !forceDead) { return; } ScreenShake.Singleton.ShakeGameOver(); GameOverTok thisTok = new GameOverTok( ); thisTok.totalDist = totalDis; StopPlayer = true; Camera.main.GetComponent <RainbowMove>().enabled = false; Camera.main.GetComponent <RainbowRotate>().enabled = false; DOVirtual.DelayedCall(.2f, () => { Camera.main.transform.DORotate(new Vector3(-220, 0, 0), 1.8f, RotateMode.LocalAxisAdd); Camera.main.transform.DOLocalMoveZ(-50f, .4f); }); Life--; if (Life > 0 || playerDead) { invDamage = true; Invoke("waitInvDmg", TimeInvincible); GlobalManager.Ui.StartBonusLife(); return; } DOVirtual.DelayedCall(1f, () => { GlobalManager.Ui.OpenThisMenu(MenuType.GameOver, thisTok); ScreenShake.Singleton.ShakeGameOver(); playerDead = true; }); //GlobalManager.Ui.OpenThisMenu ( MenuType.GameOver ); //GlobalManager.GameCont.Restart ( ); }
public override void OpenThis(MenuTokenAbstract GetTok = null) { base.OpenThis(GetTok); Debug.Log("GameOver"); GameOverTok thisTok = GetTok as GameOverTok; PointsGameOver.text = Mathf.RoundToInt(thisTok.totalDist).ToString(); YouGameOver.DOFade(0, 0); MadeGameOver.DOFade(0, 0); PointsGameOver.DOFade(0, 0); YouGameOver.transform.DOScale(5, 0); MadeGameOver.transform.DOScale(5, 0); PointsGameOver.transform.DOScale(5, 0); BarGameOver.transform.DOScaleY(0, 0); PatternGameOver.transform.DOLocalMoveY(-60, 5f).SetEase(Ease.Linear).OnComplete(() => { PatternGameOver.transform.DOLocalMoveY(1092, 0); }).SetLoops(-1, LoopType.Restart); gameObject.GetComponent <CanvasGroup>().DOFade(1f, 1.5f).OnComplete(() => { YouGameOver.DOFade(1, .25f); YouGameOver.transform.DOScale(1, .25f).OnComplete(() => { MadeGameOver.DOFade(1, .25f); MadeGameOver.transform.DOScale(1, .25f).OnComplete(() => { PointsGameOver.DOFade(1, .25f); BarGameOver.transform.DOScaleY(1.25f, .2f).OnComplete(() => { BarGameOver.transform.DOScaleY(1, .05f); }); PointsGameOver.transform.DOScale(1, .25f); DOVirtual.DelayedCall(1.5f, () => { PressGameOver.GetComponent <CanvasGroup>().DOFade(1, .5f); }); }); }); }); }