public void EndGame() { if (playerDeath == false) { playerDeath = true; gameOver.LoadScreen(); //Debug.Log("Game Over"); //Invoke("GameRestart", restartTimer); //GameRestart(); } }
public void EndGame() { if (playerDeath == false) { playerDeath = true; gameOver.LoadScreen(); //Debug.Log("Game Over"); //Invoke("GameRestart", restartTimer); //GameRestart(); } }