void Start() { check = false; inventoryCG.interactable = false; inventoryCG.blocksRaycasts = false; //RectTransform scrollRectView = GetComponent<RectTransform>(); //RectTransform Inventory_Panel = GetComponent<RectTransform>(); animator = Inventory_Panel.GetComponent <Animator>(); if (SceneManager.GetActiveScene().name == "01_Stage") { SoundManger.instance.PlayBGMSound(BGMSound); } if (SceneManager.GetActiveScene().name == "02_Stage") { SoundManger.instance.PlayBGMSoundVolume(BGMSound, 0.2f); } // - 인벤토리 if (puzzleImage != null) { guide_script = puzzleImage.gameObject.GetComponent <FadeAni_guide>(); guideController_script = puzzleImage.gameObject.GetComponent <GuideCaption_Controller>(); } else { onceCaption = true; } if (stage == 2) { fpCam_script = GameObject.FindObjectOfType <FirstPersonCamera>(); //커서 //LockCursor(); } else { //커서 //noneCursor(); } option_ingame_script = GameObject.FindObjectOfType <Option_inGame>(); //쪽지매니저 notemager = FindObjectOfType <NoteManger>(); //if (notemager.guidePopup == true) //게임오버 gameOver_script = GameObject.FindObjectOfType <GameOverManger>(); }
// Start is called before the first frame update void Start() { timeover.gameObject.SetActive(false); cellar_ = FindObjectOfType <Cellar_Manager>(); gameoverStart = FindObjectOfType <GameOverManger>(); }