コード例 #1
0
    public void Awake()
    {
        _eventSystem = GetComponentInChildren <EventSystem>();

        _hud = Instantiate(_interfaceData.HudPrefab, parent: transform);
        _hud.gameObject.SetActive(false);

        _gameOver = Instantiate(_interfaceData.GameOverPrefab, parent: transform);
        _gameOver.gameObject.SetActive(false);
    }
コード例 #2
0
 public SceneGameOver()
 {
     Background = new Background(BackgroundType.DarkPurple);
     GUI        = new GameOverInterface();
 }
コード例 #3
0
 private void Awake()
 {
     _gameOverInterface = this;
 }