// Use this for initialization void Start() { Tile[] allTilesOneDim = transform.GetComponentsInChildren <Tile>(); //Tile[] allTilesOneDim = GameObject.FindObjectsOfType<Tile>(); //Debug.Log(allTilesOneDim.Length); foreach (Tile t in allTilesOneDim) { t.Number = 0; alltiles[t.indexRow, t.indexCol] = t; emptyTiles.Add(t); } columns.Add(new Tile[] { alltiles[0, 0], alltiles[1, 0], alltiles[2, 0], alltiles[3, 0] }); columns.Add(new Tile[] { alltiles[0, 1], alltiles[1, 1], alltiles[2, 1], alltiles[3, 1] }); columns.Add(new Tile[] { alltiles[0, 2], alltiles[1, 2], alltiles[2, 2], alltiles[3, 2] }); columns.Add(new Tile[] { alltiles[0, 3], alltiles[1, 3], alltiles[2, 3], alltiles[3, 3] }); rows.Add(new Tile[] { alltiles[0, 0], alltiles[0, 1], alltiles[0, 2], alltiles[0, 3] }); rows.Add(new Tile[] { alltiles[1, 0], alltiles[1, 1], alltiles[1, 2], alltiles[1, 3] }); rows.Add(new Tile[] { alltiles[2, 0], alltiles[2, 1], alltiles[2, 2], alltiles[2, 3] }); rows.Add(new Tile[] { alltiles[3, 0], alltiles[3, 1], alltiles[3, 2], alltiles[3, 3] }); //Creat two tiles Generate(); Generate(); //Make connection to GameOverChecker gameOverChecker = transform.GetChild(1).GetComponent <GameOverChecker>(); gameOverChecker.transform.gameObject.SetActive(false); //gameOverChecker.gameManager = this; }
// Use this for initialization void Start() { onCostPage = false; //load tutorial things inTutorial = true; foreach (Image i in TutorialPages) { i.gameObject.SetActive(false); } //TutorialPages[0].gameObject.SetActive(true); //currPage = 0; //look for transition manager if (transitionManager == null) { transitionManager = FindObjectOfType <LevelTransition>(); } //look for player info if (playerInfo == null) { playerInfo = FindObjectOfType <PlayerInfo>(); playerInfo.foodCostPerDay = foodCostPerDay; playerInfo.houseCostPerDay = houseCostPerDay; playerInfo.taxCostPerDay = taxCostPerDay; } //look for game over checker if (gameOverCheck == null) { gameOverCheck = FindObjectOfType <GameOverChecker>(); } // Reset all newspaper objects leftLongBody.SetActive(false); leftShortBody.SetActive(false); leftImageObj.SetActive(false); rightLongBody.SetActive(false); rightShortBody.SetActive(false); rightImageObj.SetActive(false); newspaperCanvas.SetActive(false); // Reset all email objects emailCanvas.SetActive(false); // Start with newspaper if there is one if (todaysNewspaper != "null") { currentGameState = GameState.Newspaper; ParseNewspaperFile(); UpdateNewspaperObjects(); // Show newspaper newspaperCanvas.SetActive(true); } // Prepare email if (todaysEmail != "null") { ParseEmailFile(); UpdateEmailObjects(); } }
public TurnManager(Direction direction, Board board, IUpdater updater, TileAdder adder, GameOverChecker gameOverChecker, Tracker tracker, DecisionTreeModel model) { this.GameBoard = board; this.Swiper = direction; this.Updater = updater; this.Adder = adder; this.GameOverChecker = gameOverChecker; this.Tracker = tracker; this.Model = model; }
static void Train(DecisionTreeModel model = null) { for (int i = 0; i <= 100; i++) { Board board = new Board(); Direction direction = new Direction(); TileAdder adder = new TileAdder(board); IUpdater updater = new Updater(board, direction, adder); GameOverChecker checker = new GameOverChecker(board, direction, updater); Tracker tracker = new Tracker(15); TurnManager manager = new TurnManager(direction, board, updater, adder, checker, tracker, model); manager.Play(); Uploader uploader = new Uploader(); uploader.Upload(manager.GetTracker().GetTrainData()); } }
private void Clear() { if (GameOverChecker != null) { GameOverChecker.Clear(); GameOverChecker = null; } if (WinChecker != null) { WinChecker.Clear(); WinChecker = null; } CellsField.Clear(); App.Instance.WindowManager.CloseAll(); }
// Update is called once per frame void Update() { if (transitionManager == null) { transitionManager = FindObjectOfType <LevelTransition>(); } //look for game over checker if (gameOverCheck == null) { gameOverCheck = FindObjectOfType <GameOverChecker>(); } //look for player info if (playerInfo == null) { playerInfo = FindObjectOfType <PlayerInfo>(); } if (inTutorial) { } if (inCostTutorial) { } if (onCostPage) { TotalField.text = playerInfo.currMoney.ToString(); foodCostField.text = playerInfo.foodCostPerDay.ToString(); houseCostField.text = playerInfo.houseCostPerDay.ToString(); TaxCostField.text = playerInfo.taxCostPerDay.ToString(); } // Check for mouse click to advance newspaper / email if (Input.GetMouseButtonDown(0)) { if (currentGameState == GameState.Newspaper) { // Hide newspaper newspaperCanvas.SetActive(false); // Advance to email if there is one if (todaysEmail != "null") { currentGameState = GameState.Email; emailCanvas.SetActive(true); } // Otherwise, proceed to in-game state else { currentGameState = GameState.Game; } } else if (currentGameState == GameState.Email) { // Hide email emailCanvas.SetActive(false); // Proceed to in-game state currentGameState = GameState.Game; } } }
private void Awake() { instance = this; resultPopUp.SetActive(false); }