public GameOverController() : base(ControllerNames.GameOver) { var gameOverModel = new GameOverModel(); gameOverButton = new GameOverButton(); gameOverModel.GameOverDialog = new GameOverDialogModel(); gameOverModel.GameOverButton = gameOverButton; renderer = new GameOverRenderer(gameOverModel); }
private void Start() { HideEnterKey(); PlayerText.enabled = false; PlayerBackground.enabled = false; CombatText.enabled = false; CombatBackground.enabled = false; CombatButton.SetActive(false); LevelDoneBackground.enabled = false; LevelDoneText.enabled = false; LevelButton.SetActive(false); GameOverText.enabled = false; GameOverBackground.enabled = false; GameOverButton.SetActive(false); }
// Start is called before the first frame update protected override void Start() { base.Start(); ClientScene.RegisterPrefab(cardPrefab.gameObject); ClientScene.RegisterPrefab(creaturePrefab.gameObject); avatar = Resources.LoadAll <Sprite>(GameConstants.PATHS.CARD_IMAGES + GameUtils.GetDatabase().GetAvatarTexture(matchSettings.avatarIndex).name)[1]; model = GameUtils.GetDatabase().GetDeckModel(matchSettings.deckModelIndex); cardGenerator = new ProceduralCardGenerator(model, imageGlossary, gameSession.creatureModelIndex, nameModel); if (isLocalPlayer) { selectingTextPrompt = GameObject.Find("ScreenUI/SelectPrompt").GetComponent <TextPrompt>(); selectingTextPrompt.gameObject.SetActive(false); ConfirmButton confirmButton = FindObjectOfType <ConfirmButton>(); confirmButton.localPlayer = this; GameOverButton gameOverButton = FindObjectOfType <GameOverButton>(); gameOverButton.localPlayer = this; SurrenderButton surrenderButton = FindObjectOfType <SurrenderButton>(); surrenderButton.localPlayer = this; } turnTimer = FindObjectOfType <TurnTimer>(); }
// Start is called before the first frame update void Start() { scene = GetComponent <Scene>(); tm = GameObject.FindWithTag("TurnManager").GetComponent <TurnManager>(); gob = GameObject.FindWithTag("Button").GetComponent <GameOverButton>(); }
public void GameOverScreen() { GameOverButton.SetActive(true); GameOverBackground.enabled = true; GameOverText.enabled = true; }
// Use this for initialization void Start() { instance = this; transformer = GetComponent <Transform> (); rb2d = GetComponent <Rigidbody2D> (); }