internal void OnGameStop(GameStopReason reason, User player) { _game = null; _playerController = null; OnPropertyChanged(); UIDispatcher.Invoke(GameStop, reason, player); }
public void Init(GameOutward game) { reportViewer.Document = Battling; game.LogAppended += controller.GameLogAppended; game.TurnEnd += controller.TurnEnd; game.GameEnd += () => reportViewer.Document = Full; game.Error += (e) => { controller.AddText(GameString.Current.BattleLog(Ls.CERROR), Brushes.OrangeRed); }; }
internal void Reset() { _game = null; _playerController = null; InputRequest = null; _prepare00 = false; _prepare01 = false; _prepare10 = false; _prepare11 = false; OnPropertyChanged(); }
public ControlPanelVM(RoomController c) { Controller = c.PlayerController; Game = c.Game; //if (Game.Settings.Mode == GameMode.Multi) Partner = 2 - Controller.Player.TeamIndex; if (Game.Settings.Mode.NeedTarget()) { _targetPanel = new TargetPanelVM(Controller.Player.Team); } Timer = new DispatcherTimer() { Interval = TimeSpan.FromSeconds(1) }; _time = 180; _selectedPanel = INACTIVE; _pokemons = new SimPokemon[6]; Controller.RequireInput += RequireInput; c.Game.GameEnd += () => Timer.Stop(); Timer.Tick += (sender, e) => Time--; }
internal void GameStart(ReportFragment gf) { Dictionary <int, string> ps = new Dictionary <int, string>(); var mi = Room.Settings.Mode.PlayersPerTeam(); string[,] players = new string[2, mi]; for (int t = 0; t < 2; ++t) { for (int i = 0; i < mi; ++i) { players[t, i] = Room[t, i].Name; } } if (User.Seat != Seat.Spectator) { PlayerController = new PlayerController(this, Self, Partner); Partner = null; } Game = new GameOutward(Room.Settings, players, gf); Game.Start(); }