// Use this for initialization public void Start() { gameIO = new GameOutput(output); game = new Game(gameIO); gameIO.clear(); game.start(); inputField.ActivateInputField(); }
public void fastTravel(string room) { for (int i = 0; i < haveBeen.Count; i++) { Room room1 = haveBeen [i]; string elName = room1.nameOf; if (room == elName) { _io.clear(); currentRoom = room1; this.outputMessage(txtReader(currentRoom.tag) + "\n" + this._currentRoom.description()); thisNpc = null; } } }