public static int DestroyChildrenImmediate_s(IntPtr l) { int result; try { GameObject obj; LuaObject.checkType <GameObject>(l, 1, out obj); GameObjectUtility.DestroyChildrenImmediate(obj); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }