private void Intialise() { MenuScreen = GameObjectUtilities.GetChildComponent <UIMenuController> (this.transform); GameScreen = GameObjectUtilities.GetChildComponent <UIGameController> (this.transform); PauseScreen = GameObjectUtilities.GetChildComponent <UIPauseController> (this.transform); GameOverScreen = GameObjectUtilities.GetChildComponent <UIGameOverController> (this.transform); EventManager.OnStateChanged += OnStateSwitched; }