コード例 #1
0
 // 单例的使用
 private ControllerCenter()
 {
     renderSystem     = new RendererSystem();
     playerSystem     = new PlayerSystem();
     ActionSystem     = new ActionSystem();
     gameobjectSystem = new GameObjectSystem();
     itemSystem       = new ItemSystem();
     skillitemSystem  = new SkillItemSystem();
 }
コード例 #2
0
    void Start()
    {
        if (Camera.main == null)
        {
            GameObject go = new GameObject("Camera");
            mainCamera = go.AddComponent <Camera>();
        }
        else
        {
            mainCamera = Camera.main;
        }
        mainCamera.clearFlags       = CameraClearFlags.Color;
        mainCamera.backgroundColor  = Color.black;
        mainCamera.orthographic     = true;
        mainCamera.orthographicSize = 1f;
        mainCamera.nearClipPlane    = 0f;

        screenRect = Rect.MinMaxRect(-mainCamera.aspect, -1f, mainCamera.aspect, 1f);

        entitys       = new DList <Entity>();
        playerEntitys = new DList <MoveAbleEntity>();
        speeds        = new DList <SpeedComponent>();
        eatings       = new DList <EatingComponent>();

        entitySystem     = new EntitySystem(this);
        moveSystem       = new MoveSystem(this);
        gameObjectSystem = new GameObjectSystem(this);

        inputSystem = new InputSystem(this);

        eatSystem        = new EatSystem(this);
        eatingSystem     = new EatingSystem(this);
        circlePushSystem = new CirclePushSystem(this);

        entitySystem.InitScene();
        ApplyDelayCommands();//执行延迟增删数组内容的操作
    }