public string SetStateBlank(GameObjectState state, GameObject gameObjectX, GameObject gameObjectO) { this.state = state; StartCoroutine(state.RemoveObject(gameObjectX, gameObjectO)); return(state.ToString()); }
public string SetState(GameObjectState state, GameObject gameObject) { this.state = state; StartCoroutine(state.PlaceObject(gameObject)); return(state.ToString()); }