private static void OnPropertyChange(GameObject sender, GameObjectPropertyChangeEventArgs args) { var key = _avoidableObjects.Find(e => e.Key.NetworkId == sender.NetworkId).Key; if (key != null) { // Nidalee W if (sender.Name == "Noxious Trap" && args.Property == "mPercentBubbleRadiusMod" && args.OldValue == -1 && args.NewValue == 0) { var baseObject = sender as Obj_AI_Base; // Yes, it is named nidalee spear... Rito please... if (baseObject != null && baseObject.BaseSkinName == "Nidalee_Spear") { _avoidableObjects.Remove(key); } } } }
static void Obj_AI_Hero_OnPropertyChange(GameObject sender, GameObjectPropertyChangeEventArgs args) { Game.PrintChat(args.Property); }