public void GetComponentTest() { var gameObjectKun = new GameObjectKun(); var componentKun1 = gameObjectKun.AddComponent <CameraKun>(); var componentKun2 = gameObjectKun.GetComponentKun <CameraKun>(); UnityEngine.Assertions.Assert.AreEqual(componentKun1, componentKun2); }
public void GameObjectKunTest() { var list = new List <GameObject>(); var scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene(mTestSceneName); foreach (var go in scene.GetRootGameObjects()) { AddGameObjectKunInChildren(go, list); } #if false var gameObjectKun1 = new GameObjectKun(list[46]); SerializerKunTest <GameObjectKun>(gameObjectKun1, new GameObjectKun()); #else for (var i = 0; i < list.Count; i++) { Debug.Log(i + " " + list[i].name); var gameObjectKun1 = new GameObjectKun(list[i]); SerializerKunTest <GameObjectKun>(gameObjectKun1, new GameObjectKun()); } #endif }
public void AddComponentTest() { var gameObjectKun = new GameObjectKun(); var componentKun = gameObjectKun.AddComponent <CameraKun>(); }