コード例 #1
0
    private void ViewSinglePet(string filePath, Vector3 position, Vector3 eulers)
    {
        GameObject pangObject = GameObjectHelper.CreateGameObjectFromPet(filePath, TextureSearchPath);

        // TODO position and scale adjusted, because switching to a SkinnedMeshRenderer increased all model sizes
        pangObject.transform.position   = position * 25;
        pangObject.transform.localScale = new Vector3(.1f, .1f, .1f);
        pangObject.transform.Rotate(eulers);
    }