private void ViewSinglePet(string filePath, Vector3 position, Vector3 eulers) { GameObject pangObject = GameObjectHelper.CreateGameObjectFromPet(filePath, TextureSearchPath); // TODO position and scale adjusted, because switching to a SkinnedMeshRenderer increased all model sizes pangObject.transform.position = position * 25; pangObject.transform.localScale = new Vector3(.1f, .1f, .1f); pangObject.transform.Rotate(eulers); }