// Start is called before the first frame update void Start() { var a = GameObjectExtend.FindGameObjectWithMultiTags(true, "enemy"); UnityEngine.Debug.Log(a); a = GameObjectExtend.FindGameObjectWithMultiTags(false, "enemy"); UnityEngine.Debug.Log(a); a = GameObjectExtend.FindGameObjectWithMultiTags(true, "enemy", "player"); UnityEngine.Debug.Log(a); UnityEngine.Debug.Log(a.GetTags().PrintElements()); UnityEngine.Debug.Log(a.HasTags(true, "player")); UnityEngine.Debug.Log(a.HasTags(false, "player")); a.RemoveTags("player"); UnityEngine.Debug.Log(a.HasTags(false, "player")); }