private void OnSendMovementSpeed(ParamsObject paramsObj) { movementSpeed = paramsObj.Float; eventManager.StopListening(EnemyEvents.OnSendMovementSpeed, onSendMovementSpeedUnityAction); }
private void OnPlayerSendRigidbody(ParamsObject paramsObj) { playerRigidbody = paramsObj.Rigidbody; eventManager.StopListening(EnemyEvents.OnPlayerSendRigidbody, onPlayerSendRigidbodyUnityAction); }
private void OnMapSendTransform(ParamsObject paramsObj) { pathfinder = paramsObj.Transform.GetComponent <Pathfinder>(); eventManager.StopListening(EnemyEvents.OnMapSendTransform, onMapSendTransformUnityAction); }