//public bool OverWrite; public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var bones = this.GetComponentInChildren <SkinnedMeshRenderer>().bones .Where(bone => !bone.name.StartsWith("_")) .ToArray(); var motionTypes = ArchetypeB.Motion; var streamTypes = ArchetypeB.Stream; conversionSystem.ConvertMotionEntities (this.gameObject, bones, motionTypes, streamTypes, this.MotionClip, this.StreamMask); return; //int getMotionChannel() //{ // var channel = this.GetComponents<MotionAuthoring>() // .Select( ( script, i ) => (script, i) ) // .First( x => x.script == this ) // .i; // return channel; //} //int getMotion }