public void Fork_WithZeroNamespaceID_Throws() { var settings = new GameObjectConversionSettings(); Assert.That(() => settings.Fork(0), Throws.Exception .With.TypeOf <ArgumentException>() .With.Message.Contains("is reserved")); }
public void Fork_CopiesOnlyForkedFields() { using (var world = new World("test world")) { var settings = new GameObjectConversionSettings { DestinationWorld = world, SceneGUID = new Hash128(1, 2, 3, 4), DebugConversionName = "test name", ConversionFlags = GameObjectConversionUtility.ConversionFlags.AddEntityGUID, #if UNITY_EDITOR BuildConfiguration = BuildConfiguration.CreateInstance(), //AssetImportContext = new AssetImportContext(), // << private #endif ExtraSystems = new[] { typeof(int) }, Systems = new List <Type> { typeof(int) }, NamespaceID = 123, ConversionWorldCreated = _ => {}, ConversionWorldPreDispose = _ => {}, }; var forked = settings.Fork(234); // forked Assert.That(forked.DestinationWorld, Is.EqualTo(settings.DestinationWorld)); Assert.That(forked.SceneGUID, Is.EqualTo(settings.SceneGUID)); Assert.That(forked.DebugConversionName, Is.EqualTo(settings.DebugConversionName + $":{234:x2}")); Assert.That(forked.ConversionFlags, Is.EqualTo(settings.ConversionFlags)); #if UNITY_EDITOR Assert.That(forked.BuildConfiguration, Is.EqualTo(settings.BuildConfiguration)); #endif // non-forked Assert.That(forked.ExtraSystems, Is.Empty); Assert.That(forked.Systems, Is.Null); Assert.That(forked.NamespaceID, Is.EqualTo(234)); Assert.That(forked.ConversionWorldCreated, Is.Null); Assert.That(forked.ConversionWorldPreDispose, Is.Null); } }
public GameObjectConversionSettings ForkSettings(byte entityGuidNamespaceID) => m_Settings.Fork(entityGuidNamespaceID);