// Start is called before the first frame update void Start() { // Get access to the notifications manager notificationsManager = GetComponent <GameNotificationsManager>(); // Create a channel to use for it (required for Android) GameNotificationChannel channel = new GameNotificationChannel("channel0", "Default Channel", "Generic Notifications");; // Initalize the manager so it can be used. notificationsManager.Initialize(channel); // Check if the notification hasn't been added yet if (!addedReminder) { // Remind the player to come back tomorrow to play the game ShowNotification("Endless Runner", "Come back and try to beat your score!", DateTime.Now.AddDays(1)); // Cannot be added again until the user comes back addedReminder = true; } }