static GameNameManger singleton() { if (instance == null) { instance = new GameNameManger(); } return(instance); }
// Start is called before the first frame update void Start() { EventLogger.SetName(GameNameManger.Name()); gameNameLabel.text = GameNameManger.Name(); EventLogger.Log(EventLog.EventCode.GameHasCues(CueManager.HasCues())); UpdateCueIndicator(); }