protected override void OnMsgClientEmoticon(BasePlayer player, GameMsg_ClEmoticon message) { if (Config["SvSpamprotection"] && player.LastEmoteTick + Server.TickSpeed * 3 > Server.Tick) { return; } player.LastEmoteTick = Server.Tick; SendEmoticon(player.ClientId, message.Emoticon); }
protected abstract void OnMsgClientEmoticon(BasePlayer player, GameMsg_ClEmoticon message);