コード例 #1
0
 public static void AttachAudioComponents(Contexts context, PlayerEntity playerEntity)
 {
     GameAudioMedia.Dispose();
     playerEntity.AddPlayerAudio();
     GameModuleManagement.ForceAllocate(playerEntity.entityKey.Value.EntityId,
                                        (PlayerAudioController audioController) => { audioController.Initialize(playerEntity); });
 }
コード例 #2
0
 public static void AttachStateInteract(PlayerEntity player)
 {
     GameModuleManagement.ForceAllocate(player.entityKey.Value.EntityId,
                                        (PlayerStateInteractController controller) => { controller.Initialize(player); });
 }