コード例 #1
0
    string TextContent()
    {
        List <PoisonTip> poisonTips = GameModels.GetPoisonTip("Tips").Tips;
        string           content    = poisonTips[Random.Range(0, poisonTips.Count)].Content;

        return(content);
    }
コード例 #2
0
 internal void setGameModels(GameModels _myGameModels)
 {
     if (myGameModels == null)
     {
         myGameModels = _myGameModels;
     }
 }
コード例 #3
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    public IEnumerator ShowDialog()
    {
        List <ChatContents> chatList = GameModels.GetChatList("ChatContentList").ChatContentList;

        for (int i = 0; i < chatList.Count; i++)
        {
            if (chatList[i].teller == "1")//对方信息
            {
                GameObject go = Instantiate(mysteryMen) as GameObject;
                go.transform.parent        = transform;
                go.transform.localPosition = new Vector3(-590f, 180 - int.Parse(chatList[i].id) * 100 + 100);
                go.GetComponent <ChatContent>().SetContent(chatList[i].headImg, chatList[i].content);
                yield return(new WaitForSeconds(1f));

                Write(chatList[i + 1].content);
                yield return(new WaitForSeconds(3.5f));
            }
            else if (chatList[i].teller == "0")//自己的信息
            {
                GameObject go = Instantiate(mogutou) as GameObject;
                go.transform.parent        = transform;
                go.transform.localPosition = new Vector3(560f, 180 - int.Parse(chatList[i].id) * 100 + 100);
                go.GetComponent <ChatContent>().SetContent(chatList[i].headImg, chatList[i].content);
                yield return(new WaitForSeconds(2.5f));
            }
        }
        Mgr._instance.SetBtnVisible(true);
    }
コード例 #4
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        public BubbleFrameModel CreateModelByType(Type type)
        {
            BubbleFrameModel instance = (BubbleFrameModel)Activator.CreateInstance(type);
            LinkedListNode <BubbleFrameModel> current    = GameModels.First;
            LinkedListNode <BubbleFrameModel> beforeNode = null;

            while (current != null)
            {
                if (current.Value.Priority > instance.Priority)
                {
                    beforeNode = current;
                    break;
                }
                current = current.Next;
            }

            if (beforeNode != null)
            {
                GameModels.AddBefore(beforeNode, instance);
            }
            else
            {
                GameModels.AddLast(instance);
            }

            Idle = true;
            return(instance);
        }
コード例 #5
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        public ActionResult DeleteConfirmed(int id)
        {
            GameModels gameModels = db.GameModels.Find(id);

            db.GameModels.Remove(gameModels);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
コード例 #6
0
 private void Start()
 {
     if (SaveFileMgr.PlayerInfo.achievents != null)
     {
         achievementNames = SaveFileMgr.PlayerInfo.achievents;
         textCount.text   = SaveFileMgr.PlayerInfo.achievents.Count + "/" + GameModels.GetAchievement("Achievement").Achievement.Count;
         ShowAchievement();
     }
 }
コード例 #7
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 public ActionResult Edit([Bind(Include = "GameID,Venue,FeeAmount,GameDate")] GameModels gameModels)
 {
     if (ModelState.IsValid)
     {
         db.Entry(gameModels).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(gameModels));
 }
コード例 #8
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    void ShowNarratage()
    {
        List <ChatContents> openNarratage = GameModels.GetChatList("ChatContentList").OpenAnim;

        narratageText.DOText(DealStr(openNarratage[0].content), 5f).SetEase(Ease.Linear).OnComplete(() =>
        {
            img.sprite = Resources.Load <Sprite>(VariablePath.Image_OpenAnim + openNarratage[0].headImg);
            img.DOFade(1, 2f).OnComplete(() => { Mgr._instance.SetBtnVisible(true); });
        });
    }
コード例 #9
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        public ActionResult Create([Bind(Include = "GameID,Venue,FeeAmount,GameDate")] GameModels gameModels)
        {
            if (ModelState.IsValid)
            {
                db.GameModels.Add(gameModels);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(gameModels));
        }
コード例 #10
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        // GET: GameModels/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            GameModels gameModels = db.GameModels.Find(id);

            if (gameModels == null)
            {
                return(HttpNotFound());
            }
            return(View(gameModels));
        }
コード例 #11
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        public ActionResult Edit(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            GameModels gameModels = db.Games.Find(id);

            if (gameModels == null)
            {
                return(HttpNotFound());
            }
            ViewBag.ProducerID = new SelectList(db.Producers, "ID", "CompanyName", gameModels.ProducerID);
            return(View(gameModels));
        }
コード例 #12
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        public ActionResult Edit([Bind(Include = "ID,Title,ProducerID,RealeaseDate,Type,IsMultiplayer,Description,Picture,AvrRating,Platforms")] GameModels gameModels)
        {
            string path = "/gameImages/";

            gameModels.Picture = path + gameModels.Picture.ToString();

            if (ModelState.IsValid)
            {
                db.Entry(gameModels).State = EntityState.Modified;
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }
            ViewBag.ProducerID = new SelectList(db.Producers, "ID", "CompanyName", gameModels.ProducerID);
            return(View(gameModels));
        }
コード例 #13
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        protected override void Seed(CritContext context)
        {
            GameModels game = new GameModels()
            {
                Title        = "League of Legends",
                ProducerID   = 1,
                RealeaseDate = new DateTime(2009, 10, 10),
                Type         = "MOBA",
                Platforms    = "PC",
                Description  = "nice game",
                //Reviews = new List<ReviewModels> { new Models.ReviewModels() {ID = 1 } },
                Producer = new ProducerModels()
                {
                    ID = 1, CompanyName = "Riot Games", HQPlace = "USA"
                }
            };

            context.Games.Add(game);
            context.SaveChanges();
        }
コード例 #14
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    /// <summary>
    /// 显示成就界面
    /// </summary>
    /// <param name="achievementName">获得的成就名字</param>
    public void ShowAchievement(string achievementName)
    {
        Debug.Log("显示AchievementPanel");
        AudioMgr._instance.PlayFx("Tip");

        Transform tChild = achievementPanel.transform.Find("Text");

        tChild.GetComponent <Text>().text = achievementName;

        RectTransform rt = achievementPanel.GetComponent <RectTransform>();

        DOTween.To(() => { return(rt.anchoredPosition); }, v => { rt.anchoredPosition = v; }, new Vector2(0, -80f), 0.3f)
        .OnComplete(
            () =>
        {
            Invoke("ResetAchievementPanel", 2f);
            if (SaveFileMgr.PlayerInfo.achievents.Count == GameModels.GetAchievement("Achievement").Achievement.Count - 1)
            {
                Invoke("AddLastAchievement", 2f);
            }
        });
    }
コード例 #15
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    /// <summary>
    /// 通过名字查找玩家所获得的成就
    /// 用于显示成就界面
    /// </summary>
    /// <returns></returns>
    private List <AchievementModel> FindAchievementsByName()
    {
        List <AchievementModel> achievements     = new List <AchievementModel>();
        List <AchievementModel> achievementsTemp = GameModels.GetAchievement("Achievement").Achievement;

        ///achievementNames为暂时测试用的
        ///正式的是从存档中查询
        for (int i = 0; i < achievementNames.Count; i++)
        {
            AchievementModel model = new AchievementModel();
            model = achievementsTemp.Find(delegate(AchievementModel a)
            {
                if (a.Name.StartsWith("宅"))
                {
                    a.Name = string.Format(a.Name, SaveFileMgr.PlayerInfo.playerName);
                }
                return(a.Name == achievementNames[i]);
            });

            achievements.Add(model);
        }

        return(achievements);
    }
コード例 #16
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    private void Start()
    {
        contents = GameModels.GetContent("Dialog").Dialog;

        StartCoroutine(SetDialog(OnDialogEnd));
    }