string TextContent() { List <PoisonTip> poisonTips = GameModels.GetPoisonTip("Tips").Tips; string content = poisonTips[Random.Range(0, poisonTips.Count)].Content; return(content); }
internal void setGameModels(GameModels _myGameModels) { if (myGameModels == null) { myGameModels = _myGameModels; } }
public IEnumerator ShowDialog() { List <ChatContents> chatList = GameModels.GetChatList("ChatContentList").ChatContentList; for (int i = 0; i < chatList.Count; i++) { if (chatList[i].teller == "1")//对方信息 { GameObject go = Instantiate(mysteryMen) as GameObject; go.transform.parent = transform; go.transform.localPosition = new Vector3(-590f, 180 - int.Parse(chatList[i].id) * 100 + 100); go.GetComponent <ChatContent>().SetContent(chatList[i].headImg, chatList[i].content); yield return(new WaitForSeconds(1f)); Write(chatList[i + 1].content); yield return(new WaitForSeconds(3.5f)); } else if (chatList[i].teller == "0")//自己的信息 { GameObject go = Instantiate(mogutou) as GameObject; go.transform.parent = transform; go.transform.localPosition = new Vector3(560f, 180 - int.Parse(chatList[i].id) * 100 + 100); go.GetComponent <ChatContent>().SetContent(chatList[i].headImg, chatList[i].content); yield return(new WaitForSeconds(2.5f)); } } Mgr._instance.SetBtnVisible(true); }
public BubbleFrameModel CreateModelByType(Type type) { BubbleFrameModel instance = (BubbleFrameModel)Activator.CreateInstance(type); LinkedListNode <BubbleFrameModel> current = GameModels.First; LinkedListNode <BubbleFrameModel> beforeNode = null; while (current != null) { if (current.Value.Priority > instance.Priority) { beforeNode = current; break; } current = current.Next; } if (beforeNode != null) { GameModels.AddBefore(beforeNode, instance); } else { GameModels.AddLast(instance); } Idle = true; return(instance); }
public ActionResult DeleteConfirmed(int id) { GameModels gameModels = db.GameModels.Find(id); db.GameModels.Remove(gameModels); db.SaveChanges(); return(RedirectToAction("Index")); }
private void Start() { if (SaveFileMgr.PlayerInfo.achievents != null) { achievementNames = SaveFileMgr.PlayerInfo.achievents; textCount.text = SaveFileMgr.PlayerInfo.achievents.Count + "/" + GameModels.GetAchievement("Achievement").Achievement.Count; ShowAchievement(); } }
public ActionResult Edit([Bind(Include = "GameID,Venue,FeeAmount,GameDate")] GameModels gameModels) { if (ModelState.IsValid) { db.Entry(gameModels).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(gameModels)); }
void ShowNarratage() { List <ChatContents> openNarratage = GameModels.GetChatList("ChatContentList").OpenAnim; narratageText.DOText(DealStr(openNarratage[0].content), 5f).SetEase(Ease.Linear).OnComplete(() => { img.sprite = Resources.Load <Sprite>(VariablePath.Image_OpenAnim + openNarratage[0].headImg); img.DOFade(1, 2f).OnComplete(() => { Mgr._instance.SetBtnVisible(true); }); }); }
public ActionResult Create([Bind(Include = "GameID,Venue,FeeAmount,GameDate")] GameModels gameModels) { if (ModelState.IsValid) { db.GameModels.Add(gameModels); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(gameModels)); }
// GET: GameModels/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } GameModels gameModels = db.GameModels.Find(id); if (gameModels == null) { return(HttpNotFound()); } return(View(gameModels)); }
public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } GameModels gameModels = db.Games.Find(id); if (gameModels == null) { return(HttpNotFound()); } ViewBag.ProducerID = new SelectList(db.Producers, "ID", "CompanyName", gameModels.ProducerID); return(View(gameModels)); }
public ActionResult Edit([Bind(Include = "ID,Title,ProducerID,RealeaseDate,Type,IsMultiplayer,Description,Picture,AvrRating,Platforms")] GameModels gameModels) { string path = "/gameImages/"; gameModels.Picture = path + gameModels.Picture.ToString(); if (ModelState.IsValid) { db.Entry(gameModels).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.ProducerID = new SelectList(db.Producers, "ID", "CompanyName", gameModels.ProducerID); return(View(gameModels)); }
protected override void Seed(CritContext context) { GameModels game = new GameModels() { Title = "League of Legends", ProducerID = 1, RealeaseDate = new DateTime(2009, 10, 10), Type = "MOBA", Platforms = "PC", Description = "nice game", //Reviews = new List<ReviewModels> { new Models.ReviewModels() {ID = 1 } }, Producer = new ProducerModels() { ID = 1, CompanyName = "Riot Games", HQPlace = "USA" } }; context.Games.Add(game); context.SaveChanges(); }
/// <summary> /// 显示成就界面 /// </summary> /// <param name="achievementName">获得的成就名字</param> public void ShowAchievement(string achievementName) { Debug.Log("显示AchievementPanel"); AudioMgr._instance.PlayFx("Tip"); Transform tChild = achievementPanel.transform.Find("Text"); tChild.GetComponent <Text>().text = achievementName; RectTransform rt = achievementPanel.GetComponent <RectTransform>(); DOTween.To(() => { return(rt.anchoredPosition); }, v => { rt.anchoredPosition = v; }, new Vector2(0, -80f), 0.3f) .OnComplete( () => { Invoke("ResetAchievementPanel", 2f); if (SaveFileMgr.PlayerInfo.achievents.Count == GameModels.GetAchievement("Achievement").Achievement.Count - 1) { Invoke("AddLastAchievement", 2f); } }); }
/// <summary> /// 通过名字查找玩家所获得的成就 /// 用于显示成就界面 /// </summary> /// <returns></returns> private List <AchievementModel> FindAchievementsByName() { List <AchievementModel> achievements = new List <AchievementModel>(); List <AchievementModel> achievementsTemp = GameModels.GetAchievement("Achievement").Achievement; ///achievementNames为暂时测试用的 ///正式的是从存档中查询 for (int i = 0; i < achievementNames.Count; i++) { AchievementModel model = new AchievementModel(); model = achievementsTemp.Find(delegate(AchievementModel a) { if (a.Name.StartsWith("宅")) { a.Name = string.Format(a.Name, SaveFileMgr.PlayerInfo.playerName); } return(a.Name == achievementNames[i]); }); achievements.Add(model); } return(achievements); }
private void Start() { contents = GameModels.GetContent("Dialog").Dialog; StartCoroutine(SetDialog(OnDialogEnd)); }