internal static void ReadGameValues() { toggleButtons[0].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival); toggleButtons[1].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints); toggleButtons[2].Pressed = GameModeUtils.RequiresSurvival(); toggleButtons[3].Pressed = GameModeUtils.IsPermadeath(); toggleButtons[4].Pressed = NoCostConsoleCommand.main.fastBuildCheat; toggleButtons[5].Pressed = NoCostConsoleCommand.main.fastScanCheat; toggleButtons[6].Pressed = NoCostConsoleCommand.main.fastGrowCheat; toggleButtons[7].Pressed = NoCostConsoleCommand.main.fastHatchCheat; //toggleButtons[8].Pressed = filterfast cheat toggleButtons[9].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoCost); toggleButtons[10].Pressed = GameModeUtils.IsCheatActive(GameModeOption.NoEnergy); toggleButtons[11].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival); toggleButtons[12].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoOxygen); toggleButtons[13].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoRadiation); toggleButtons[14].Pressed = GameModeUtils.IsInvisible(); //toggleButtons[15].Pressed = shotgun cheat toggleButtons[16].Pressed = NoDamageConsoleCommand.main.GetNoDamageCheat(); //toggleButtons[17].Pressed = alwaysDay cheat //toggleButtons[18].Pressed = noInfect cheat toggleButtons[19].Enabled = GameModeUtils.RequiresSurvival(); vehicleSettings[0].Pressed = seamothCanFly; }
internal void UpdateButtonsState() { toggleCommands[(int)ToggleCommands.freedom].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.creative].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints)); toggleCommands[(int)ToggleCommands.survival].State = SNGUI.ConvertBoolToState(GameModeUtils.RequiresSurvival()); toggleCommands[(int)ToggleCommands.hardcore].State = SNGUI.ConvertBoolToState(GameModeUtils.IsPermadeath()); toggleCommands[(int)ToggleCommands.fastbuild].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastBuildCheat); toggleCommands[(int)ToggleCommands.fastscan].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastScanCheat); toggleCommands[(int)ToggleCommands.fastgrow].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastGrowCheat); toggleCommands[(int)ToggleCommands.fasthatch].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastHatchCheat); toggleCommands[(int)ToggleCommands.filterfast].State = SNGUI.ConvertBoolToState(filterFast); toggleCommands[(int)ToggleCommands.nocost].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoCost)); toggleCommands[(int)ToggleCommands.noenergy].State = SNGUI.ConvertBoolToState(GameModeUtils.IsCheatActive(GameModeOption.NoEnergy)); toggleCommands[(int)ToggleCommands.nosurvival].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.oxygen].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoOxygen)); toggleCommands[(int)ToggleCommands.radiation].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoRadiation)); toggleCommands[(int)ToggleCommands.invisible].State = SNGUI.ConvertBoolToState(GameModeUtils.IsInvisible()); //toggleCommands[(int)ToggleCommands.shotgun].State = shotgun cheat toggleCommands[(int)ToggleCommands.nodamage].State = SNGUI.ConvertBoolToState(NoDamageConsoleCommand.main.GetNoDamageCheat()); toggleCommands[(int)ToggleCommands.noinfect].State = SNGUI.ConvertBoolToState(NoInfectConsoleCommand.main.GetNoInfectCheat()); toggleCommands[(int)ToggleCommands.alwaysday].State = SNGUI.ConvertBoolToState(AlwaysDayConsoleCommand.main.GetAlwaysDayCheat()); toggleCommands[(int)ToggleCommands.overpower].Enabled = GameModeUtils.RequiresSurvival(); if (toggleCommands[(int)ToggleCommands.overpower].Enabled) { toggleCommands[(int)ToggleCommands.overpower].State = SNGUI.ConvertBoolToState(OverPowerConsoleCommand.main.GetOverPowerCheat()); } vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeamothCanFly.value); vehicleSettings[1].State = SNGUI.ConvertBoolToState(isSeaglideFast.value); }
internal void UpdateButtonsState() { toggleCommands[(int)ToggleCommands.freedom].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.creative].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints)); toggleCommands[(int)ToggleCommands.survival].State = SNGUI.ConvertBoolToState(GameModeUtils.RequiresSurvival()); toggleCommands[(int)ToggleCommands.hardcore].State = SNGUI.ConvertBoolToState(GameModeUtils.IsPermadeath()); toggleCommands[(int)ToggleCommands.fastbuild].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastBuildCheat); toggleCommands[(int)ToggleCommands.fastscan].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastScanCheat); toggleCommands[(int)ToggleCommands.fastgrow].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastGrowCheat); toggleCommands[(int)ToggleCommands.fasthatch].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastHatchCheat); toggleCommands[(int)ToggleCommands.filterfast].State = SNGUI.ConvertBoolToState(filterFast); toggleCommands[(int)ToggleCommands.nocost].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoCost)); toggleCommands[(int)ToggleCommands.noenergy].State = SNGUI.ConvertBoolToState(GameModeUtils.IsCheatActive(GameModeOption.NoEnergy)); toggleCommands[(int)ToggleCommands.nosurvival].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.oxygen].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoOxygen)); //toggleCommands[(int)ToggleCommands.radiation].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoRadiation)); toggleCommands[(int)ToggleCommands.invisible].State = SNGUI.ConvertBoolToState(GameModeUtils.IsInvisible()); //toggleCommands[(int)ToggleCommands.shotgun].State = shotgun cheat toggleCommands[(int)ToggleCommands.nodamage].State = SNGUI.ConvertBoolToState(NoDamageConsoleCommand.main.GetNoDamageCheat()); //toggleCommands[(int)ToggleCommands.noinfect].State = SNGUI.ConvertBoolToState(NoInfectConsoleCommand.main.GetNoInfectCheat()); toggleCommands[(int)ToggleCommands.alwaysday].State = SNGUI.ConvertBoolToState(AlwaysDayConsoleCommand.main.GetAlwaysDayCheat()); toggleCommands[(int)ToggleCommands.overpower].Enabled = GameModeUtils.RequiresSurvival(); toggleCommands[(int)ToggleCommands.weather].State = isWeatherEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; toggleCommands[(int)ToggleCommands.resistcold].State = SNGUI.ConvertBoolToState(ResistColdConsoleCommand.main.GetResistColdCheat()); toggleCommands[(int)ToggleCommands.noiceworm].State = noIceWorm ? GuiItemState.PRESSED : GuiItemState.NORMAL; if (toggleCommands[(int)ToggleCommands.overpower].Enabled) { toggleCommands[(int)ToggleCommands.overpower].State = SNGUI.ConvertBoolToState(OverPowerConsoleCommand.main.GetOverPowerCheat()); } //vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeamothCanFly.value); vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeaglideFast.value); /* * weatherTab[(int)Weather.weather].State = isWeatherEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; * weatherTab[(int)Weather.lightning].State = VFXWeatherManager.main.lightningsEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; * weatherTab[(int)Weather.precipitation].State = VFXWeatherManager.main.precipitationEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; * weatherTab[(int)Weather.wind].State = WeatherManager.main.debugWindEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; * weatherTab[(int)Weather.cold].State = GameModeUtils.IsOptionActive(GameModeOption.NoCold) ? GuiItemState.PRESSED : GuiItemState.NORMAL; */ }
public static void SendLiveMixinChange(LiveMixin mixin, float amount, Vector3 position = default(Vector3), DamageType type = DamageType.Normal) { if (amount == 0f) { return; } if (Multiplayer.main.blocked) { return; } if (mixin.health < 0f) { return; } if (mixin.invincible) { return; } if (mixin.health == mixin.maxHealth && amount > 0f) { return; } if (GameModeUtils.IsInvisible() && mixin.invincibleInCreative) { return; } if (mixin.gameObject.GetComponent <Creature>() != null) { return; } var uid = mixin.gameObject.GetComponent <UniqueIdentifier>(); if (uid == null) { return; } var sync = mixin.gameObject.GetComponent <SyncedVehicle>(); if (sync != null && sync.activePlayer != null) { return; } var res = new ClientLiveMixinChange(); res.targetGuid = uid.Id; res.health = mixin.health; res.amount = amount; res.type = type; res.position = position; res.force = false; Multiplayer.main.Send(res); }
public static void Postfix(SeaMonkeyBringGift __instance, ref float __result, float time) { if (PinManager.Count == 0) { return; } if (__result > 0f) { __result *= 100f; return; } if (GameModeUtils.IsInvisible()) { if (!SeaMonkey.IsGiftBehaviorEnabled()) { __result = 0f; return; } var main = Player.main; if (main.IsInside() || !main.IsUnderwater()) { __result = 0f; return; } if (SeaMonkeyBringGift.activeSeaMonkeyGiftAction != null && SeaMonkeyBringGift.activeSeaMonkeyGiftAction != __instance) { __result = 0f; return; } if (__instance.state == SeaMonkeyBringGift.State.Animation || __instance.state == SeaMonkeyBringGift.State.AnimationEnd) { __result = __instance.finishAnimationPriority; return; } switch (__instance.state) { case SeaMonkeyBringGift.State.Inactive: if (time < __instance.timeLastGiftAnimation + __instance.minInterval || time < SeaMonkeyBringGift.timeLastGlobalSeaMonkeyGift + __instance.minGlobalGiftInterval) { __result = 0f; return; } if ((Utils.GetLocalPlayerPos() - __instance.transform.position).sqrMagnitude > __instance.maxRange * __instance.maxRange) { __result = 0f; return; } break; case SeaMonkeyBringGift.State.Swim: if (time > __instance.timeActionStart + __instance.maxDuration) { __result = 0f; return; } break; case SeaMonkeyBringGift.State.End: __result = 0f; return; } if (!__instance.HasGift() && !__instance.spawnTempItem.TrySpawn(__instance.IsFirstGift(), main.GetBiomeString())) { __result = 0f; return; } __result = __instance.GetEvaluatePriority(); } }