private void FixedUpdate() { if (currentKingOfTheHill == null) { return; } if (!GameSettings.gameHasStarted) { return; } fixedUppdateCounter++; if (fixedUppdateCounter == fixedUpdateSecondLimit) { fixedUppdateCounter = 0; OnTimeSecondPassed(); secondsPassed++; GameModeUi.UpdateTimeLeftTimer(GamemodeBase.GetTimeString(TimeLimitSeconds - secondsPassed)); } }
// Pick Up The Flag public void OnPlayerStartedObjective(PlayerController player) { player.gamemodeExtraInfo.flagsTaken++; GameModeUi.UpdateUI(); }