コード例 #1
0
ファイル: MissionMode.cs プロジェクト: ramius86/Barotrauma
        public MissionMode(GameModePreset preset, object param)
            : base(preset, param)
        {
            Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };

            MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed));

            mission = Mission.LoadRandom(locations, rand, param as string);
        }
コード例 #2
0
 public MissionMode(GameModePreset preset, object param)
     : base(preset, param)
 {
     Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
     if (param is string)
     {
         mission = Mission.LoadRandom(locations, GameMain.NetLobbyScreen.LevelSeed, (string)param);
     }
     else if (param is MissionPrefab)
     {
         mission = ((MissionPrefab)param).Instantiate(locations);
     }
     else if (param is Mission)
     {
         mission = (Mission)param;
     }
     else
     {
         throw new System.ArgumentException("Unrecognized MissionMode parameter \"" + param + "\"");
     }
 }
コード例 #3
0
 public MissionMode(GameModePreset preset, MissionType missionType, string seed)
     : base(preset)
 {
     Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
     mission = Mission.LoadRandom(locations, seed, false, missionType);
 }
コード例 #4
0
 public MissionMode(GameModePreset preset, MissionPrefab missionPrefab)
     : base(preset)
 {
     Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
     mission = missionPrefab.Instantiate(locations);
 }