public void Apply(GameModeManagerDef _def) { if (_def.mode != null) { if (!_def.mode.overrideMode) { if (mode != null || m_ModeToSet != null) { Debug.Log("Mode is already exist. "); } } m_ModeToSet = _def.mode; CancelInvoke("SetupProc"); if (setupDelay <= 0f) { Debug.LogWarning("Setup mode without delay. Sure?"); SetupProc(); } else { Invoke("SetupProc", setupDelay); } } }
public void Apply(GameModeManagerDef _def) { if (_def.mode != null) { if ( ! _def.mode.overrideMode) { if (mode != null || m_ModeToSet != null) { Debug.Log("Mode is already exist. "); } } m_ModeToSet = _def.mode; CancelInvoke("SetupProc"); if (setupDelay <= 0f) { Debug.LogWarning("Setup mode without delay. Sure?"); SetupProc(); } else { Invoke("SetupProc", setupDelay); } } }