/// <summary> /// Updates the syncher /// </summary> void Update() { if (!Utilities.IsLevelLoaded()) { return; } if (!m_initialised) { Initialise(); } if (photonView.isMine) { m_networkedTimePassed = Time.time - m_startUpTime; } m_gameManager.TrySetTimePassed(m_networkedTimePassed); m_gameManager.TrySetState(m_networkedState); AdjustTimestamps(); }