void Start() { if (respawnCountInput == null || timeLimitInput == null || Global.GameSetting().modeSelected == null) { Debug.LogError("Missing component!"); return; } m_ModeDef = Global.GameSetting().modeDeathMatch; if (m_ModeDef == null) { Debug.LogError("Mode does not match!"); return; } respawnCountInput.onSubmit.Add(new EventDelegate(() => m_ModeDef.respawnCount = int.Parse(respawnCountInput.value))); timeLimitInput.onSubmit.Add(new EventDelegate(() => m_ModeDef.timeLimit = int.Parse(timeLimitInput.value))); Refresh(); }
void Start() { if (respawnCountInput == null || timeLimitInput == null || Global.GameSetting().modeSelected == null) { Debug.LogError("Missing component!"); return; } m_ModeDef = Global.GameSetting().modeDeathMatch; if (m_ModeDef == null) { Debug.LogError("Mode does not match!"); return; } respawnCountInput.onSubmit.Add(new EventDelegate(() => m_ModeDef.respawnCount = int.Parse(respawnCountInput.value))); timeLimitInput.onSubmit.Add(new EventDelegate( () => m_ModeDef.timeLimit = int.Parse(timeLimitInput.value))); Refresh(); }