/// <summary> /// 添加多条赛事玩法记录 /// </summary> /// <param name="aintCompetitionID">赛事ID</param> /// <param name="aintCompanyID">公司ID</param> /// <param name="aobjPlayMethodIDs">玩法集合</param> /// <returns></returns> public bool InsertGameMethodMore(int aintCompetitionID, int aintCompanyID, List <int> aobjPlayMethodIDs) { List <GameMethodEntity> objGameMethods = new List <GameMethodEntity>(); foreach (var item in aobjPlayMethodIDs) { GameMethodEntity objGameMethod = new GameMethodEntity(); objGameMethod.CompetitionID = aintCompetitionID; objGameMethod.CompanyID = aintCompanyID; objGameMethod.PlayMethodID = item; objGameMethods.Add(objGameMethod); } return(mobjGameMethod.InsertMore(objGameMethods)); }
/// <summary> /// 添加/修改一条游戏玩法记录 /// </summary> /// <param name="aobjGameMethod">游戏玩法实体类</param> /// <returns></returns> public ActionResult InsertOrUpdateGameMethod(GameMethodEntity aobjGameMethod) { bool isSuccess = false; if (aobjGameMethod.ID != 0) { isSuccess = mobjGameMethodBLL.UpdateGameMethod(aobjGameMethod); } else { isSuccess = mobjGameMethodBLL.InsertGameMethod(aobjGameMethod); } return(Content(isSuccess.ToString())); }
/// <summary> /// 修改赛事玩法关联记录 /// </summary> /// <param name="aobjEditGameMethod">赛事玩法关联实体</param> /// <returns></returns> public bool UpdateGameMethod(GameMethodEntity aobjEditGameMethod) { return(mobjGameMethod.Update(aobjEditGameMethod)); }
/// <summary> /// 添加一条赛事玩法关联记录 /// </summary> /// <param name="aobjGameMethod">赛事玩法关联实体</param> /// <returns></returns> public bool InsertGameMethod(GameMethodEntity aobjGameMethod) { return(mobjGameMethod.Insert(aobjGameMethod)); }