コード例 #1
0
        /// <summary>
        /// 添加多条赛事玩法记录
        /// </summary>
        /// <param name="aintCompetitionID">赛事ID</param>
        /// <param name="aintCompanyID">公司ID</param>
        /// <param name="aobjPlayMethodIDs">玩法集合</param>
        /// <returns></returns>
        public bool InsertGameMethodMore(int aintCompetitionID, int aintCompanyID, List <int> aobjPlayMethodIDs)
        {
            List <GameMethodEntity> objGameMethods = new List <GameMethodEntity>();

            foreach (var item in aobjPlayMethodIDs)
            {
                GameMethodEntity objGameMethod = new GameMethodEntity();
                objGameMethod.CompetitionID = aintCompetitionID;
                objGameMethod.CompanyID     = aintCompanyID;
                objGameMethod.PlayMethodID  = item;
                objGameMethods.Add(objGameMethod);
            }
            return(mobjGameMethod.InsertMore(objGameMethods));
        }
コード例 #2
0
        /// <summary>
        /// 添加/修改一条游戏玩法记录
        /// </summary>
        /// <param name="aobjGameMethod">游戏玩法实体类</param>
        /// <returns></returns>
        public ActionResult InsertOrUpdateGameMethod(GameMethodEntity aobjGameMethod)
        {
            bool isSuccess = false;

            if (aobjGameMethod.ID != 0)
            {
                isSuccess = mobjGameMethodBLL.UpdateGameMethod(aobjGameMethod);
            }
            else
            {
                isSuccess = mobjGameMethodBLL.InsertGameMethod(aobjGameMethod);
            }

            return(Content(isSuccess.ToString()));
        }
コード例 #3
0
ファイル: GameMethodBLL.cs プロジェクト: xzguser/xmboxing
 /// <summary>
 /// 修改赛事玩法关联记录
 /// </summary>
 /// <param name="aobjEditGameMethod">赛事玩法关联实体</param>
 /// <returns></returns>
 public bool UpdateGameMethod(GameMethodEntity aobjEditGameMethod)
 {
     return(mobjGameMethod.Update(aobjEditGameMethod));
 }
コード例 #4
0
ファイル: GameMethodBLL.cs プロジェクト: xzguser/xmboxing
 /// <summary>
 /// 添加一条赛事玩法关联记录
 /// </summary>
 /// <param name="aobjGameMethod">赛事玩法关联实体</param>
 /// <returns></returns>
 public bool InsertGameMethod(GameMethodEntity aobjGameMethod)
 {
     return(mobjGameMethod.Insert(aobjGameMethod));
 }