private void AskAndGetValidInputPlayerPlay(int i_CurrentTurnTileNumber, out StringBuilder o_TileLocationInput) { GameMessage.eGameMessageType messageType = GameMessage.eGameMessageType.EnterTileOne; InputValidator.eValidationType validationType = InputValidator.eValidationType.ValidateTile; if (i_CurrentTurnTileNumber == 2) { messageType = GameMessage.eGameMessageType.EnterTileTwo; } m_CurrentViewManager.ShowMessage(messageType); o_TileLocationInput = getValidInput(validationType); }
public void ShowMessage(GameMessage.eGameMessageType i_MessageType) { GameMessage.PrintGameMessage(i_MessageType); }