/// <summary> /// Scan current target /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Readtarget_Click(object sender, EventArgs e) { player = GameMemory.GetPlayer(); ActorItem entity = GameMemory.GetCurrentTarget(); try { output.Text = String.Format("Outputting Target:") + Environment.NewLine + Environment.NewLine; PrintEntity(entity); } catch (Exception ex) { Logger.Exception(ex, "Viewer -> readtarget_Click"); } }