public void Test_AdvanceIfPossible_WhenNotPossible_ShouldSetNewBlock() { Mock <IField> field = new Mock <IField>(); field.Setup(f => f.CanAdvance()).Returns(false); GameMechanics subject = new GameMechanics(field.Object, new BlockHelper.MockBlockFactory()); subject.AdvanceIfPossible(); field.Verify(f => f.SetBlock(It.IsAny <IBlock>(), It.IsAny <Vector2>())); }
public void Test_AdvanceIfPossible_WhenPossible_ShouldAdvance() { Mock <IField> field = new Mock <IField>(); field.Setup(f => f.CanAdvance()).Returns(true); GameMechanics subject = new GameMechanics(field.Object, new BlockHelper.MockBlockFactory()); subject.AdvanceIfPossible(); field.Verify(f => f.AdvanceBlock()); }