protected virtual void Start() { gridMapReference = GameObject.FindObjectOfType <GameMapController>(); lookDirection = inicialLookDirection; // gridPosition = initialGridPosition; gridPosition = new Vector2((int)transform.position.x, (int)transform.position.y); //troquei a linha de cima por esta transform.position = new Vector3(gridPosition.x, gridPosition.y, locationDepth); }
protected virtual void Start() { gridMapReference = GameObject.FindObjectOfType<GameMapController>(); LookDirection = inicialLookDirection; animatorReference = GetComponent<Animator>(); // gridPosition = initialGridPosition; gridPosition = new Vector2((int)transform.position.x, (int)transform.position.y); //troquei a linha de cima por esta transform.position = new Vector3(gridPosition.x,gridPosition.y,-locationDepth); }
void OnGUI() { activeMap = (GameMapController)FindObjectOfType(typeof(GameMapController)); if (activeMap) { displayMapEditorWindow(); } else { displayNewMapWindow(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); GameMapController mapController = (GameMapController)target; if (GUILayout.Button("generate")) { mapController.generateObjects(); } if (GUILayout.Button("clear")) { mapController.clearGameObjectsInEditor(); } }
/********************************************************************/ void Start() { mapController = GetComponent <GameMapController>(); }
private void Awake() { gameMapController = GameObject.Find("Main Camera").GetComponent <GameMapController>(); }
void Start() { GameMapController gameMapController = new GameMapController(); gameMapController.CreateStatic(); }
void Start() { gameMapController = GameObject.Find("Main Camera").GetComponent <GameMapController>(); }
private void Awake() { gameMapController = gameObject.GetComponent <GameMapController>(); }
private void Awake() { gameMapController = GameObject.Find("Main Camera").GetComponent <GameMapController>(); moveLight = GameObject.Find("Directional Light").GetComponent <MoveLight>(); antController = GameObject.Find("Ant").GetComponent <AntMovingController>(); }