void Start() { GAME_MANAGER = this; startingEnemiesCount = EnemyController.enemiesAlive; currentEnemiesCount = startingEnemiesCount; gameOver = false; endScreen.SetActive(false); }
private void GameOver() { GameMangagerController gm = GameMangagerController.GAME_MANAGER; if (gm != null) { if (gm.endScreen.activeSelf == true) { return; } else { gm.gameOver = true; } } }