コード例 #1
0
 void Start()
 {
     _getWordScript        = GetComponent <GetWord_Script>();
     _gallowManangerScript = GetComponent <GallowMananger_Script>();
     _gameManangerScript   = GetComponent <GameMananger_Script>();
     WrongLetterText.text  = "";
 }
コード例 #2
0
 void Start()
 {
     _gameManangerScript  = GetComponent <GameMananger_Script>();
     _gallowSprits        = MainGallowGO.transform.GetChild(0).GetComponentsInChildren <SpriteRenderer>();
     _characterSprites    = MainGallowGO.transform.GetChild(1).GetComponentsInChildren <SpriteRenderer>();
     _scoreManangerScript = GetComponent <ScoreMananger_Script>();
 }
コード例 #3
0
 void Start()
 {
     _getWordScript      = GetComponent <GetWord_Script>();
     _gameManangerScript = GetComponent <GameMananger_Script>();
     _catButtonHolder    = _gameManangerScript.CategoryUIGO.transform.GetChild(2);
     _loadingScreen      = _catButtonHolder.parent.parent.GetChild(3).gameObject;
     _loadingScreen.SetActive(true);
     StartCoroutine("loadStreamingAsset");
     _manualWords = new List <string>();
     _activeWords = new List <string>();
     _catButtons  = new List <Button>();
 }
コード例 #4
0
    void Start()
    {
        _letterSlotText       = LetterSlotsHolder.GetComponentsInChildren <TextMeshProUGUI>();
        _inputManangerScript  = GetComponent <InputMananger_Script>();
        _gallowManangerScript = GetComponent <GallowMananger_Script>();
        _scoreManangerScript  = GetComponent <ScoreMananger_Script>();
        _gameManangerScript   = GetComponent <GameMananger_Script>();

        foreach (TextMeshProUGUI t in _letterSlotText)
        {
            t.transform.parent.gameObject.SetActive(false);
        }
        //ChooseWord();
    }
コード例 #5
0
 void Start()
 {
     _playerInv          = FindObjectOfType <PlayerInv_Script>();
     _playerInput        = _playerInv.GetComponent <PlayerInput_Script>();
     _sword              = _playerInv.transform.GetComponentInChildren <Sword_Script>();
     _gameManangerScript = _playerInv.GameManagScript;
     _infoTextScreen     = ShopButtons[0].transform.parent.parent.GetChild(2).gameObject;
     _infoText           = _infoTextScreen.GetComponentInChildren <TextMeshProUGUI>();
     _audioSource        = GetComponent <AudioSource>();
     ShopUI.SetActive(false);
     UpdateBloodBankUI();
     _shopButtonsTexts = new List <TextMeshProUGUI>();
     SetUpButtons();
 }