private clientStatuses clientSyncPosition = (clientStatuses)0; //keeps track of position in client sync routine void Awake() { //obtain unique ID for device deviceID = SystemInfo.deviceUniqueIdentifier; recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> (); gameManager = GameObject.Find("HH_GameManager").GetComponent <GameManager_HH> (); chooseSessionCanvas = GameObject.Find("ChooseSessionCanvas"); playerNameCanvas = GameObject.Find("PlayerNameCanvas"); msgCanvas = GameObject.Find("MsgCanvas"); color = (PlayerColor.color)(Random.Range(0, System.Enum.GetValues(typeof(PlayerColor.color)).Length - 1)); playerNameCanvas.SetActive(false); //disable "Enter Player Name" for now }
void Awake() { //obtain unique ID for device deviceID = SystemInfo.deviceUniqueIdentifier; recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> (); gameManager = GameObject.Find ("HH_GameManager").GetComponent<GameManager_HH> (); chooseSessionCanvas = GameObject.Find ("ChooseSessionCanvas"); playerNameCanvas = GameObject.Find ("PlayerNameCanvas"); msgCanvas = GameObject.Find ("MsgCanvas"); color = (PlayerColor.color)(Random.Range(0, System.Enum.GetValues(typeof(PlayerColor.color)).Length - 1 )); playerNameCanvas.SetActive (false); //disable "Enter Player Name" for now }
void Awake() { recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> (); clientInit = GameObject.Find("HH_GameManager").GetComponent <ClientInitialization> (); gameManager = GameObject.Find("HH_GameManager").GetComponent <GameManager_HH> (); }
void Awake() { recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("HH_GameManager").GetComponent<ClientInitialization> (); gameManager = GameObject.Find ("HH_GameManager").GetComponent<GameManager_HH> (); }