void SetInputValue() { var fieldType = GetComponent <InputFieldTyperController>().fieldType; if (fieldType == InputFieldEnums.InputFieldsTypes.BoardInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetBoardSize(); GameManagerData.SetBoardSize(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.ObstaclesInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetNumberOfObstacles(); GameManagerData.SetNumberOfObstacles(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.StartPosXInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetStartPointX(); GameManagerData.SetStartPointX(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.StartPosYInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetStartPointY(); GameManagerData.SetStartPointY(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.EndPosXInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetEndPointX(); GameManagerData.SetEndPointX(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.EndPosYInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetEndPointY(); GameManagerData.SetEndPointY(value); } }
private int CalculateHCost(int currentX, int currentY) { int dx = Mathf.Abs(GameManagerData.GetEndPointX() - currentX); int dy = Mathf.Abs(GameManagerData.GetEndPointY() - currentY); int min = Mathf.Min(dx, dy); int max = Mathf.Max(dx, dy); int diagonalSteps = min; int straightSteps = max - min; return((int)(1.4f * diagonalSteps + straightSteps)); }
private int CalculateHCost(int currentX, int currentY, CurrentAlgorithmType playerAlgorithmType) { int dx = Mathf.Abs(GameManagerData.GetEndPointX() - currentX); int dy = Mathf.Abs(GameManagerData.GetEndPointY() - currentY); if (playerAlgorithmType == CurrentAlgorithmType.A_star) { int min = Mathf.Min(dx, dy); int max = Mathf.Max(dx, dy); int diagonalSteps = min; int straightSteps = max - min; return((int)(1.4f * diagonalSteps + straightSteps)); } else { return(dx + dy); } }
private void SetStartAndEndPoint(Transform gridParent) { var startNodePosition = (GameManagerData.GetStartPointX() * GameManagerData.GetBoardSize()) + GameManagerData.GetStartPointY(); gridParent.GetChild(startNodePosition).GetComponent <SpriteRenderer>().sprite = startSprite; var endNodePosition = (GameManagerData.GetEndPointX() * GameManagerData.GetBoardSize()) + GameManagerData.GetEndPointY(); gridParent.GetChild(endNodePosition).GetComponent <SpriteRenderer>().sprite = endSprite; }
private int CalculateHCost(int currentX, int currentY) { return(Mathf.Abs(GameManagerData.GetEndPointX() - currentX) + Mathf.Abs(GameManagerData.GetEndPointY() - currentY)); }
bool IsEndNode(int x, int y) { return(x == GameManagerData.GetEndPointX() && y == GameManagerData.GetEndPointY()); }
public static bool CheckIfStartAndEndPointAreNotTheSame() { return(GameManagerData.GetStartPointX() == GameManagerData.GetEndPointX() && GameManagerData.GetStartPointY() == GameManagerData.GetEndPointY()); }