public AsteroidModel() { SmallerAsteroid = null; Player = null; GameManager = null; RigidBody = null; MaxThrust = 0; MaxTorque = 0; ScreenTop = 0; ScreenRight = 0; ScreenBottom = 0; ScreenLeft = 0; Points = 0; }
public UFOModel() { Bullet = null; SpriteRenderer = null; CircleCollider = null; SpaceShipTransform = null; SpaceShipSpriteRenderer = null; Player = null; GameManager = null; RigidBody = null; Direction = new Vector2(); SpawnPositions = new List <Vector3>(); Speed = 0; ShootingDelay = 0; LastTimeShot = 0; BulletForce = 0; BulletLifespan = 0; SpeedBase = 0; BulletForceBase = 0; PointsBase = 0; MinUFOTimer = 0; MaxUFOTimer = 0; ScreenTop = 0; ScreenRight = 0; ScreenBottom = 0; ScreenLeft = 0; Points = 0; CurrentLevel = 0; }