private void RestartLevel() { GameManagerBomberdev gameManager = GameObject.Find("GameManager").GetComponent <GameManagerBomberdev>(); gameManager.RestartLevel(); }
public void Wait(int seconds) { IEnumerator Coroutine() { yield return(new WaitForSeconds(seconds)); _callback(); } GameManagerBomberdev gameManagerBomberdev = GameObject.Find("GameManager").GetComponent <GameManagerBomberdev>(); gameManagerBomberdev.StartCoroutineGameManager(Coroutine()); }
private void Start() { gameManagerBomberdev = GameObject.Find("GameManager").GetComponent <GameManagerBomberdev>(); }