// Use this for initialization void Start() { GameManager.difficulity mode = GameManager.gameManager.mode; if (mode == GameManager.difficulity.Easy) { transform.position += transform.forward * zoomValue; } else if (mode == GameManager.difficulity.Hard) { transform.position += -transform.forward * zoomValue; } }
// Use this for initialization private void Start() { GameManager.difficulity mode = GameManager.gameManager.mode; if (mode == GameManager.difficulity.Easy) { Extent = Easy.Extent; Mines = Easy.mines; } else if (mode == GameManager.difficulity.Normal) { Extent = Normal.Extent; Mines = Normal.mines; } else { Extent = Hard.Extent; Mines = Hard.mines; } Record.record.mines = Mines; Build(Extent, offset, Mines, Block, Parent); }