private void CreateGateway(string gateName, Vector2 pos, Vector2 size, string toScene, string entryGate, bool right, bool left, GameManager.SceneLoadVisualizations vis) { GameObject gate = new GameObject(gateName); gate.transform.SetPosition2D(pos); var tp = gate.AddComponent <TransitionPoint>(); var bc = gate.AddComponent <BoxCollider2D>(); bc.size = size; bc.isTrigger = true; tp.targetScene = toScene; tp.entryPoint = entryGate; tp.alwaysEnterLeft = left; tp.alwaysEnterRight = right; GameObject rm = new GameObject("Hazard Respawn Marker"); rm.transform.parent = tp.transform; rm.transform.position = new Vector2(rm.transform.position.x - 3f, rm.transform.position.y); var tmp = rm.AddComponent <HazardRespawnMarker>(); tp.respawnMarker = rm.GetComponent <HazardRespawnMarker>(); tp.sceneLoadVisualization = vis; }
private void CreateGateway(string gateName, Vector2 pos, Vector2 size, string toScene, string entryGate, Vector2 respawnPoint, bool right, bool left, bool onlyOut, GameManager.SceneLoadVisualizations vis) { Log("!Gateway"); GameObject gate = new GameObject(gateName); gate.transform.SetPosition2D(pos); var tp = gate.AddComponent <TransitionPoint>(); if (!onlyOut) { var bc = gate.AddComponent <BoxCollider2D>(); bc.size = size; bc.isTrigger = true; tp.SetTargetScene(toScene); tp.entryPoint = entryGate; } tp.alwaysEnterLeft = left; tp.alwaysEnterRight = right; GameObject rm = new GameObject("Hazard Respawn Marker"); rm.transform.parent = gate.transform; rm.transform.SetPosition2D(pos.x + respawnPoint.x, pos.y + respawnPoint.y); var tmp = rm.AddComponent <HazardRespawnMarker>(); tmp.respawnFacingRight = right; tp.respawnMarker = rm.GetComponent <HazardRespawnMarker>(); tp.sceneLoadVisualization = vis; Log("~Gateway"); }
private GameObject CreateGateway(string gateName, Vector2 pos, Vector2 size, Vector2 offset, string toScene, string entryGate, bool right, bool left, bool onlyOut, GameManager.SceneLoadVisualizations vis) { GameObject gate = new GameObject(gateName); gate.transform.parent = GameObject.Find("_Transition Gates").transform; gate.transform.SetPosition2D(pos); var tp = gate.AddComponent <TransitionPoint>(); if (!onlyOut) { var bc = gate.AddComponent <BoxCollider2D>(); bc.size = size; bc.isTrigger = true; tp.targetScene = toScene; tp.entryPoint = entryGate; } tp.alwaysEnterLeft = left; tp.alwaysEnterRight = right; GameObject respawnMarker = new GameObject("Hazard Respawn Marker"); respawnMarker.transform.parent = tp.transform; Vector2 markerPos = respawnMarker.transform.position; respawnMarker.transform.position = new Vector2(markerPos.x - 3f, markerPos.y); tp.respawnMarker = respawnMarker.AddComponent <HazardRespawnMarker>(); tp.sceneLoadVisualization = vis; return(gate); }