private void GameFinished(GameManager.GameResult result) { if (result == GameManager.GameResult.Win) { winPanel.SetActive(true); } else { losePanel.SetActive(true); } gameOverPanel.SetActive(true); }
public static void Load(GameManager.GameResult argument, LoadSceneMode loadSceneMode = LoadSceneMode.Single) { LoadScene(GUID, loadSceneMode, argument); }