private void OnTriggerEnter(Collider other) { if (other.name == "Player") { gameManagement.AddCerveja(QtdCerveja); if (gameManagement.EstaBebado()) { audioCerveja.pitch = audioCerveja.pitch / 2; } audioCerveja.Play(); GetComponent <CapsuleCollider>().enabled = false; GetComponent <MeshRenderer>().enabled = false; FoiBebida = true; } }