void Start() { GameMgr = GameObject.Find("GameMGR").GetComponent<GameMGR>(); Inventory = GameObject.Find("UI Root/Camera/Inventory").GetComponent<Inven>(); // 기본 활성화 탭을 all로 설정 ChangeSprite(ITEM_TYPE.ALL); }
//public GameObject Target = null; void Awake() { // 게임 매니저 등록 if( MGR == null) { MGR = GameObject.Find("GameMGR").GetComponent<GameMGR>(); } // HP, MP설정 CurrentHP = playerHP; CurrentMP = playerMP; }
void Awake() { // 게임 매니져 설정 MGR = GameObject.Find("GameMGR").GetComponent<GameMGR>(); // 초기 설정 ResetState(); // 애니메이션 컴포넌트 가져오기 Ani = GetComponent<Animation>(); //체력바 생성 HPBar = (GameObject)Instantiate(Resources.Load("Prefab/MOBHPbar", typeof(GameObject)), new Vector3(0, 0, 0), Quaternion.identity); // 네비메쉬 설정 navi = GetComponent<NavMeshAgent>(); navi.acceleration = 1f; navi.speed = MoveSpeed; navi.angularSpeed = RotSpeed; navi.stoppingDistance = AttackRange; }
void Awake() { GameMgr = GameObject.Find("GameMGR").GetComponent<GameMGR>(); Inventory_Grid = transform.FindChild("Grid").GetComponent<UIGrid>(); }