public async Task <IActionResult> Edit(int id, [Bind("Id,GameName,Tags")] GameM gameM) { if (id != gameM.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(gameM); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GameMExists(gameM.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(gameM)); }
// Start is called before the first frame update void Start() { AM = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); AM.Play("LevelCleared"); }
// Start is called before the first frame update void Start() { GameManager = GameObject.FindGameObjectWithTag("GameManager"); GM = GameManager.GetComponent <GameM>(); GM.previousScene = 1; battleStates = PerformAction.WAIT; aManager.StopPlaying("LevelMusic"); aManager.Play("BattleMusic"); EnemiesInBattle.AddRange(GameObject.FindGameObjectsWithTag("Enemy")); CharsInBattle.AddRange(GameObject.FindGameObjectsWithTag("Player")); AllCharsInBattle.AddRange(GameObject.FindGameObjectsWithTag("Player")); Time.timeScale = 1f; playerInput = PlayerUI.ACTIVATE; AttackPanel.SetActive(false); EnemySelectPanel.SetActive(false); SpecialPanel.SetActive(false); ItemPanel.SetActive(false); CostPanel.SetActive(false); EnemiesInBattle.Sort(SortByName); SetupBattle(); SetStats(); }
// Start is called before the first frame update void Start() { GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <Player>(); dancePanel = GameObject.FindGameObjectWithTag("DancePanel"); }
public GameVM() { MyGame = new GameM(); LoadData(); _changeNameCommand = new RelayCommand(ChangeName); }
public async Task <IActionResult> Create([Bind("Id,GameName,Tags")] GameM gameM) { if (ModelState.IsValid) { _context.Add(gameM); await _context.SaveChangesAsync(); return(Redirect("/Home/Index")); } return(View(gameM)); }
// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); rb = gameObject.GetComponent <Rigidbody2D>(); playerScript = player.GetComponent <Player>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); playerHitboxATK = GameObject.FindGameObjectWithTag("PlayerHitBox"); playerATK = playerHitboxATK.GetComponent <BoxCollider2D>(); canvas = GameObject.FindGameObjectWithTag("Canvas"); ftUI = canvas.GetComponent <FirstTurn>(); playerHitBox = player.GetComponent <BoxCollider2D>(); }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { animator = transform.GetChild(0).gameObject.GetComponent <Animator>(); //GameMの読み込み gameM = GameObject.Find("Canvas").GetComponent <GameM>(); //A,Bボタンの設定 attacks[0] = new List <int>(); attacks[1] = new List <int>(); attacks[0].Add(0); attacks[0].Add(1); attacks[0].Add(0); attacks[1].Add(0); }
// Start is called before the first frame update void Start() { currenState = TurnState.PROCESSING; BSM = GameObject.FindGameObjectWithTag("BattleManager").GetComponent <BattleStateMachine>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); startPos = transform.position; if (!GM.firstTurn) { curCooldown = maxCooldown - 1; } else { curCooldown = 0f; } }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); anim = gameObject.GetComponent <Animator>(); healthScript = health.GetComponent <GUIScript>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); timer = 0.0f; dance = false; dancePanel.SetActive(false); currDancePower = danceStonePower.NOTHING; transform.position = GM.startPos; DestroyNearestEnemy(); aManager.StopPlaying("BattleMusic"); aManager.Play("LevelMusic"); GM.previousScene = 0; }
// Start is called before the first frame update void Start() { pointer.SetActive(false); startPos = transform.position; anim.SetInteger("State", 0);//idle anim.SetBool("Combat", true); currentState = TurnState.PROCESSING; BSM = GameObject.FindGameObjectWithTag("BattleManager").GetComponent <BattleStateMachine>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameM>(); hpText = hpTextBar.GetComponent <Text>(); spText = spTextBar.GetComponent <Text>(); if (GM.firstTurn) { curCooldown = maxCooldown - 5 + (player.currSPD / 10); } else { curCooldown = 0f; } }
void Awake() { thisM = this; }
public void SetCountDownNow() { GMS = GameObject.Find("GameManager").GetComponent <GameM>(); GMS.counterDownDone = true; }
// Use this for initialization void Start() { GameManagerScript = GameObject.Find("gameManager").GetComponent <GameM>(); GameManagerScript.Cur_Bricks++; }
// Use this for initialization void Start() { GameManagerScript = GameObject.Find("gameManager").GetComponent <GameM>(); SpawnBall(); }
public void Awake() { Instance = this; }
// Start is called before the first frame update void Start() { GM = GameObject.Find("GameManagerP").GetComponent <GameM>(); }