// Use this for initialization void Start() { time_play = (int)game_logic.GetTimePlay(); nb_move_total = game_logic.GetNbMove(); nb_contract_done = game_logic.GetNbContractDone(); nb_move = -1; time = -1; //nb_move_text = this.transform.Find ("Move_value").GetComponent<Text>(); //time_play_text = this.transform.Find ("Time_value").GetComponent<Text>(); time_play_text.text = "0"; nb_move_text.text = "0"; nb_contract = 0; state = 6; motif = 0; previous_state = 0; vitesse = 0.1f; }